Wednesday, March 30, 2011

DECK BUILDING CHALLENGE

Annoucement: 'Attention Magic Monday participants. You are hereby challenged to a deck building tournament. There will be a tournament for all who choose to participate on April 23rd, Saturday of 2011. The rules are simple. The deck must be Extended legal and playable with tournament specifications. Minimum 60 card mainboard and a 15 card sideboard. The tournament will be swedish style and matches will be best of three. Decks are allowed to be any number of colors. Decks are allowed to have Sorcery spells. Decks are allowed to have Enchantments. Decks are not allowed to have planeswalkers. Decks are not allowed to have creatures. Decks are not allowed to have instants. The coverted mana cost of each spell in the deck must not be less than three. Decks are allowed to have Artifacts, but not artifact creatures. Deck are not allowed to use "man-lands", lands such as Inkmoth nexus, or Creeping Tar Pits. All other types of lands are legal as long as they are legal in extended.'

AMENDMENT TO TOURNAMENT CRITERIA: IMPORTANT: IMPORTANT:
The card 'Telemin Performance' is currently banned from any deck list for the tournament (for obvious reasons). Thank you to Sir Paulage for pointing out that the card is broken in this Deck Building Challenge.


Extended Legality includes: Lorwyn, Morningtide, Shadowmoor, Eventide, Shards of Alara, Conflux, Alara Reborn, Zendikar, Worldwake, Rise of the Eldrazi, Scars of Mirrodin, Mirrodin Besieged, M10 and M11.

I suggest a "donation" of each participating play of $10 so we can purchase something for a prize for 1st and 2nd places.

Please direct any questions to me via email!

The deadline is Friday the 22nd of April for committing and submitting your deck, name and color(s).

Good deck building! Let's have some fun.

27th Rapecap of Events

Sometimes the best battles between decks are the battles that happen before they ever even play each other, or are even created. In the last month Paul and I have had an imaginary deck battle revolving around his deck that focuses Braids, Cabal Minion dropping on you turn 2 and then evaporating the rest of your hand while all your shit is sacked from the table. Paul was raking in the wins, and was slowly creating a powerhouse deck that no one seemed to have a viable answer for. The deck went from being called 'Dude, She's Checking You Out,' to simply 'Rape.' As Paul put it, the deck makes you feel violated and makes you do things against your will. For weeks I had threatened to make a deck that could stand up to Paul and his powerhouse deck, but sadly I did not have the card resources at my disposal to create the deck I had envisioned. Slowly, but surely, I did acquire the cards and resources I needed to make a deck that could be competitive in the vintage scene, and against a deck like 'Rape'.
So the speculation and posturing could end, and we could sit down and take the talk to the table and settle it like men.
First let's start back at the beginning of the night's battles. With Don, Snape, me, Paul, and Halo playing in the first FFA game of the night, we were ready to get the night off to a raucous start. Don brought out his G/W deck 'When Elves Attack' to compete against Snape and his mono-B 'We Are Legion' deck. Halo play his mono-U 'Golem', Paul played his U/B 'Rape' and I played my G/B 'Mace'. Paul got off to a roaring start getting Braids out turn 2. He locked everyone down expect me and my anti-rape deck. I was able to board 2 Vampire Hexmages on turn 2 and he could not stop them without chumping Braids, which he was unwilling to do. I got board presence with a Royal Assassin on turn three giving me defense, but Paul was ready to keep my hand to a minimum with Hymn of Tourach and recoils. Paul finally gave up the ghost, which broadened the game and Don and Snape gained quick board presence while I struggled to maintain hoping to keep top decking anything useful. Snape slowly built up a zombie hoard and I was never able to combo my Dark Depths out onto the field. Snape slowly overwhelmed turn by turn, and took the game in a rather lop-sided win.
While that game was finishing up, Paul and I broke off and played 'Mace' and 'Rape' against each other again, but this time in heads-up. In a strange game, neither one of us drew well, and the game went into late turns before it really got underway. Paul had out hypnotic specter and I had a Tajuru Preserver and we were trading blows, but then I drew a Go For the Throat and took out his attacker and then I got my Dark Depth and Hexmage combo to go off around turn 12, which is crazy, but it did end the game. So the first game of these two decks, that had more history to them then games, actually played out unexpectedly and not showcasing any of the decks main features. We shuffled into a second game and had yet another strange game. I was able to get Tajuru Preserver out in a pair and started picking off Paul's life. He got out another Specter and started picking off mine. Then we both had a terrible string of dead draw land for three to four turns. I boarded a Dark Depths, but had no Hexmage to combo it. Then as the game was slogging on, I realized with nine lands, and no viable options in hand I started removing counters manually from the land. It put Paul on a counter, and we both scrambled to get to our goal. Paul was looking for a bounce card, and I was looking to unlock the secrets of Dark Depths. Three turns later with Paul at 10 health and me at 6 health, I removed the last counter and unleashed Marit Lage for a second time. It was game over and 'Mace' goes 2 and 0 in its first outing. Of course, we both sat there momentarily wondering why neither one of our decks played out as we expected them to do two games running. It turns out it was a precursor of things to come, as Paul and I stank it up in the games following out heads-up match getting smacked around by Don, Chris and Snape.
Paul took his revenge in our next match where I played the U/B 'Invitation to a Decking' and Paul played his mono-W 'Fear of a White Planet'. He took me to town, and I could not draw a worthwhile hand to do much of anything. It only added insult to injury when I finally drew enough land to play a Mind Funeral and he topped four straight lands, pretty much killing the card. I took it as a sign to concede the game then and there.
Meanwhile Don, with his mono-R 'You Gotta Have Waaaaaaahg' (unsure exactly how many A's are in the name exactly), was showing Halo and the 'Golem' deck, Snape and his mono-B 'Deep 6', and Chris and his U/W 'I Fly?' how a FFA game is played. I periodically checked out the board of their FFA game only to see a lot of goblins with counters on them and a Sword of Feast and Famine. I watched as the rest of the players struggled to shore up defenses, and could not mount a solid offense against the goblin onslaught(er). Don took the game, even if he did forget to equip the sword two turns running.
Before the end of the FFA game, Paul and I started a third match heads-up. I played a new R/G deck 'United by Boom,' which was inspired by Paul's land hate deck. Paul played his R/W goblin deck 'Ball Milk.' Genesis Wave proved invaluable as I picked up a win in the first game. Paul came back as was able to overwhelm me in the second game, keeping the pressure on which became too much. The third came was close, with Paul getting me down in life further and further as the game wore on. I chump blocked many times, and had to rely on a little help from his Goblin Guide. The guide spilled land into my hand and then onto the field. Then with a little desperation I tapped out for nine including my blockers my Overgrown Battlement and Harabaz Druid to play a Genesis Wave for 6 on X. I drew well. Four allies hit the table as well as another battlement and a land. I had 2 liquimetal coatings out and quickly gave Paul two artifacts while each ally could destroy an artifact because of the Scappers. Three scappers came into play causing exponential damage from the destroyed artifacts killing Paul instantly. It was rather epic.
Snape took another FFA game with his mono-B 'IDK' facing off against my U/B Tezz deck 'The Crafter', Don's Mimic Vat deck 'When Elves Attack' and Chris's 'I Fly?' Snape was tearing up the competition in multiplayer.
Don played Paul in some hot goblin on goblin action. Don was bring it agains Paul with upwards of six creatures coming at Paul, but Paul had a Transcendent Master out who was lifelinking his way to victory. The two games played out nearly identical with Paul taking some initial hurt from Don's quickness, but then Transcendent Master coming out and ruining the goblin party. Both games the Master saved the game for Paul and gave him the match over Don.
Snape and Chris matched up with Snape playing the mono-B 'IDK' and Chris playing his mono-R 'FACE DESTROYER!!!' (and yes, I've been told to type it out that way). Chris took both games keep Snape on his toes with a steady life loss from each move Chris made.
I played Paul (finally) against his mysterious new deck that he built and that he refused to play against anything other than my Tezzeret deck. I was suspicious, and wary, but finally gave into it. The deck was annoying and had my number to be sure, but I squeezed out a victory from a mistake on Paul's part at the end of the game one. The deck was a mono-W deck with nothing but Diving Offering, Revoke existence, Relic Hoarders and Kor Sanctifiers. It does nothing but destroy artifacts, and then for good measure he also added Celestial Purge to combat both my Tezzeret and Grave Titan. All in all it was a good deck to play, but only against this one deck of mine. I managed the one victory, and was on the verge of being able to win the other two we played, but I could not keep up with the sheer amount of hate cards that existed in his main board for the deck, that no other person would purposely put in a main board as they are too limited. Seriously. Who mainboard Celestial Purge? What if you play a white or green deck? That's a dead draw. To Paul's credit the deck did exactly what he wanted it to do, taking the match 2-1 and pissing me off in the process. As if my luck needed a nudge in the wrong direction. Paul and I both struggled after that.
Paul played Snape with his R/G/B deck 'Rotten Leftovers' and got swept two matches in a row and going 0-4. Snape was playing his mono-B Vampire deck 'Sundowners' and was able to keep Paul off balance with the relentless onslaught of the vampires and Paul's favorite card in standard Gatekeeper of Malakir.
Meanwhile I was playing Chris with 'The Crafter' and doing horribly. I was able to win the first game because I drew Grave Titan in a timely manner before I was pinged to death by lightning bolts and various other direct damage sources. The second game I was completely land flooded totalling 13 land by the end of the game, meaning I had 13 turns to draw at least one useful card but could not, while Chris slowly pinged me to death. The match was at 1-1, and I started the third game well and had a Grave Titan on turn 5. I was just getting ready to wreck with it when Chris promptly pyroclasmed the board and then burst lightninged twice on my titan. I felt okay considering the resources that were spent to make that move, but I could not draw anything after that but land and Chris stayed in the game and pinged me to death for the second time in a row.
The night ended with some 3-way FFA action where I spent all my time mana hosed or mana flooded with no board presence in 75% of the games. I went 0-3 in the games and managed to play 1 baneslayer angel in three games, and 1 sun titan both of which were killed and put on someone else's mimic vat. Paul won two of the games in rather lop sided wins, and Snape crushed Paul in the other after I conceded so I could browse the internet and pass the time until we could start a new game.

Snape ended the night nearly falling on his face again tumbling over a chair and bouncing off a wall, staggering back and forth and nearly smashing his face in a wall before catching himself on it.

Another classic Monday night. If you were not there, you should have been. If you were there, you know why it was good.

Monday, March 28, 2011

James Recaps the Case Draft in the 26th edition of Magic Monday Recap!

Before I get into the draft results I think it may be nice to once again see an overview of all the previous drafts, as we have not yet done that for this blog.
The very first draft that we play was last summer, and since then we have drafted in tournaments eleven times as a group.
The first draft was an M11 draft, and I took first place.
The second draft was another M11 draft with the victory also belonging to me.
The third draft was again, M11 with me taking a third straight victory.
The fourth draft was a disaster draft with a mix of Scars of Mirrodin, Zenidkar and M11. I took a fourth straight victory.
The fifth draft was full Scars of Mirrodin. Felix won this draft.
The six draft was also Scars of Mirrodin, and I took the victory for a fifth draft win.
The seventh draft was a full Rise of the Eldrazi set and Paul grabbed his first victory.
The eigth draft was again Rise of the Eldrazi and Chris came away with his first victory in drafts.
The ninth draft was another M11 draft and Paul grabbed his second draft victory in brutal domination of the crowd.
The tenth draft was a smaller group draft of Mirrodin Besieged and Snape took a victory for the first time.
The eleventh and most recent draft? Well let us jump into it.

The eleventh draft was a five person draft of the people who paid to buy into the case of Mirrodin Besieged. Don, Chris, Snape, Paul and Me. We did a round robin style tournament with each stop along the way being a best of three match.

Don drafted particularly well getting a lot of marquee cards and making a seemingly brutal black and white infect deck. It seemed that luck was not on Don's side as he ended the night with only 2 victories to his name and came in fourth place.

Snape drafted the most creative deck, utilizing some interesting blue and black cards creating a lot of draw power for him, and discarding for his opponents, mixed in with some mill. His luck was not so good though, and he got swept each match. Snape took 5th with his efforts.

Chris drafted red, of course and attempted to burn the house down and slam some bad dudes down some throats and ended up smack dab in the middle at 3rd place.

Paul draft white and blue artifact hate, that could also become an infect deck in a pinch grabbing 4 victories and enough for second place.

I drafted red and green and not a lot of artifacts for Paul's artifact hate, and focused on battlecry and Fangren Marauder for health. I grabbed 6 victories going undefeated and grabbing my 6th draft win, and breaking a slough of losses across many months of drafting.

The draft pool prize was rich with bounty. There was enough Tezzerets for everyone, Massacre Wurms aplenty, Hero of Bladehold and Oxridge, Glissa, Thrun, and a coveted Sword of Feast and Famine. The winner was awarded three booster packs. The second place was awarded two and third place took one all in addition to the mythic rares that we had pooled.

All in all I felt like the draft format and pooling mythic rares from the case of cards was a fun and successful way to draft. It certainly gave the draft a different feel to it, with quite a bit of card value on the line.

Keep posted back, as I am putting together our first group deck building contest. I will post the rules and criteria after I finalize it, and then I will give a timeline on when we will have a deck tournament with the constructed decks. Prizes for the top finishers will be awarded I think, so maybe a small donation from each participating member will go towards that.

Great news?

Wednesday, March 23, 2011

Recap of last Saturday

Last Saturday Xiao, Matt, and I joined Paul and Halo for the weekly throwdown. Matt showed up a bit late so the rest of us got started with a 4v4 game.

Paul was playing 'Mana whore', Halo 'Indifference', Xiao 'All Your Base (are Belong to Us)', and I was playing 'Farce of Nature'. The match started off pretty evenly, but then Xiao made the mistake of doing well. The pack jumped on Xiao like hyenas on a bucket of livers. After the dust settled Xiao was eliminated. After that things just became more brutal. Halo was eliminated next and I followed shortly after, leaving Paul victorious.

Matt showed up and he and Xiao faced off. Matt was playing 'Haematoma', a vampire deck against Xiao's AYB. I was busy with the remains of the 4v4, but Xiao went 2-0 and managed to pull out his Platinum Angel at least once.

While Xiao and Matt's epic game was continuing, Paul, Halo, and I settled in for a 3v3. Paul switched to 'Giddy Up' and I changed over to my White/Green mimic-based 'When Elves Attack'. When Halo and Paul realized I was playing my mimic vat deck, they showed no mercy. I was swiftly eliminated and then Paul mopped up.

Next Matt, Xiao, I faced off for a 3v3 game. Matt switched to 'Artifsck', while Xiao and I stuck with our previous decks (AYB and WEA, respectively). As soon as I realized Matt was playing anti-artifact, he became enemy number one for me. I was gambling I would be able to eliminate both him and Xiao before Xiao locked the game down with Platinum Angels. I was right. I drew all of my cheap ramp elves and got them out one after the other. Matt fell with Xiao right after him.

Next we squared off for a couple 1-on-1 matches. Paul and Matt faced off with Paul playing his unnamed goblin deck and Matt playing first Haematoma, and then True Blood (another vampire deck?). Paul defeated one deck and then the other. Matt then busted out with Artifsck and won.

Xiao and I likewise squared off. Xiao with AYB and me with my newly finished goblin deck "You Gotta Have WAAAGH!". The speed of the goblins was just too much for AYB to cope with, and I finished 2-0. With the last Paul-Matt game still going, Xiao and I had a go with AYB against WEA. Xiao locked the game down with counters and managed to get his Platinum Angel out. I had no response and Xiao finished me off.


We swapped opponents and Matt and Xiao played. A Very. Epic. Game. I wish I could have payed closer attention to what was going on, but I know the game lasted a long time, and both of them had a strong board presence and strong hands. Matt was playing Artifsck and eventually triumphed against AYB. Their second game was like was one for the history books. Matt had True Blood against AYB. From what I remember Xiao had negative life from very early in the game, but had the Platinum Angel. Xiao laughed at his life total. Xiao laughed all the way to the bank and (eventually) defeated Matt.

I squared off against Paul for some hawt Goblin-on-Goblin action. The first match (yes, we played twice as many games as Matt and Xiao, though I think they had a considerably more epic experience) went quick. Paul got me down to very low life, with me answering him and making him pay for every damage he dealt, but after the dust settled, I was victorious. The second game went down exactly the same (complete with my first two turns being the identical Goblin Balloon Brigade followed by kicked Goblin Bushwhacker). We went 2-0. After seeing the Long Game still going between Matt and Xiao, we settled in for another couple of games. The first game saw Paul slightly faster on the draw then myself, and pulling out a victory. I made up for it with the second game by being a sliver faster and we ended the second match 1-1.

We then decided to play a massive 4v4 game. Matt pulled out 'Red Cross' and Paul played with his new golem deck, 'Golly!". Xiao was playing AYB, and I was playing WEA. I don't recall exactly what happened in the first part of the game, but I remember I got out an Elspeth Tirel and built up to enough loyalty to trigger her board-clearing ability the next turn. Paul and Xiao were not amused and I had no real blockers. I was assaulted by Paul and answered with a Fog! Then Xiao looked pleased (he was on Platinum Angel life support) and went after Elspeth. He was considerably less amused when I played my second Fog. Matt was looking forward to my board clearing so he could get at Paul, and didn't attack. My turn rolled around and I finally breathed again. I cleared the board of all non-tokens and non-basic lands. By this point Paul had a single MASSIVE golem and a couple smaller golems. With his life support destroyed, Xiao bit the dust. Paul was not about to let that happen again and finished me off, with Matt following shortly after.

Matt headed out and the three of us remaining went for a 3v3. Paul was sticking with Golly! and Xiao with AYB. I went back to FoN. I was not about to let the massive golem stockpiling that Paul got away with happen again, so I went after Paul with reckless abandon. Perhaps a bit too much reckless abandon, as Xiao managed to eliminate me after I took out Paul.

Good times!

Saturday, March 19, 2011

A Look at the Slang of Magic (or in other words, a way to provide readers of this blog, who may be naive to the words of Magic a way to understand)



Are you a relative, a boyfriend, a girlfriend, a husband, wife or friend of someone who plays Magic: the Gathering? Have you ever sat listening to them playing a game, or had to pretend to listen to them as they drone on about spells and creatures only find yourself staring at them with a look that tells them you are listening, when in fact you didn't understand anything they said for the last five minutes?
The Magic vernacular is certainly something that exists only within the game of Magic, but with a little help anyone can decipher the slang that the players are using. The following will be an overview of the language of Magic, designed to help everyone speak on the same terms, and avoid being left in the dark.
What are some common words that are used worldwide?

Let's start with talking about land, and the many ways people talk about that. Land is represented in a player's deck by various cards that act as the fuel for a deck. Each of the five colors in Magic has a corresponding land type. Red spells have mountains, which produce red mana, and Green spells have forests which produce green mana. Not all land cards are the same, and not everyone uses land the same way, but every player has to use land and mana generators in some capacity or they will not be able to play spells.

What are some common slang phrases you may hear?

Basic lands- these are as mentioned previously the lands that are associated with each color. Mountain, Island, Swamp, Forest, and Plains.

Dual lands- these are another type of land players will talk about referring to land cards that can produce two different types of mana.

Pain lands- these are a variety of lands that produce more than one type of mana, and will cause damage to the controller when tapped for mana.

Fetch lands- these are yet another variety of land that do not produce mana on their own, but can be sacrificed by the player to search their library for a land card. Some fetch lands have activation costs that act in the same variety a pain land would.

Taplands- these are any non-basic land that will enter the battlefield tapped, rendering it useless until the player's next turn.

Shock Lands- these are a variety of pain lands that will do equivalent damage to the player as the spell "Shock" would do. Shock is a red colored spell that when cast will do two damage to a player or a creature.

Manland- this is a variety of land that has an attached activation cost that will allow the land to transform into a creature for a short period of time.

The commonality between all of these phrases for the common ear, is that they are all lands. For the player these types of cards will be the fuel for their deck, but typically not the interesting and fun parts of a deck. Players will talk about land when describing how matches went with either an indifference, because they had the land they needed or will scorn and hatred because the land was not there and failed them miserably.

The utter disgust for games where land has become a hindrance to the outcome ending positively has produced a number of slang phrases players will use to discuss their contempt.

My personal favorite is the mana screw. Being mana screwed is a terrible feeling because it means you sit there turn after turn trying and hoping to draw more land, with a pile of spells in your hand that you cannot cast. In the mean time, the opponent is usually mopping up.
Mana screw is the same as mana fucked.

On the flip side of being screwed is being flooded. To be mana flooded is to draw so much land that it is too much, and the player gets no spells to cast. Being mana flooded is also a terrible feeling, but not quite so bad as being screwed. Mana flood can also be called a land flood as well.

Another land related term that players will use is ramp. Ramp is a term that describes a players ability to play lands at an accelerated rate. Typically a play is only allowed to play one land from their hand per turn, but their are powerful spells that allow players to get more lands in play, or produce more mana. When this tactic is used by players it is called ramping.

Now that we have discussed a bit about lands and mana related terms, and you have all become fast friends with these bits of slang, let us move on to a different aspect of the game. The players themselves.

Wizards of the Coast has, for quite some time, had psychographic profiles on the three major types of Magic players. As sometimes accurate as these profiles can be, we are forever stuck with the names for better or worse, thanks to the R&D department and Mark Rosewater.

Timmy- A player being referred to as Timmy is player who loves the power and excitement of the game. Timmy players love casting ridiculous spells and wielding ridiculous creatures against opponents. This is a "power" player. Timmy loves to win in big, dramatic style or else it seems rather boring.

Johnny- A player being referred to as Johnny is the creative player. A Johnny is a player who loves to spend just as much time playing as they do building and working on decks. Johnny players love to win with specialized combinations of cards and cards that are "weird" or unique. This is the "creative" player. A Johnny still enjoys winning, but only if they created the right environment for the win to happen.

Spike- A player being referred to as Spike is the competitive player. A player who builds decks in order to win and compete in tournaments. This is the "tournament" player and thus, a player who values cards that are powerful and efficient.

Amongst Magic players there are all sorts of types of decks that players will build. There can be infinite possible ways to combine cards and create decks, but players will agree that the archetypes behind decks are well established.

Aggro- This is a deck type that relies on speed and overpowering opponents. It usually contains creatures that are quick to play and can attack the opponent before proper defenses can be erected.

Control- When players talk about control decks it simply means that the deck is designed to stifle the opponent and their ability to play spells or keep cards on the table. The term control can also be replaced with the term Permission.

Mill- A less conventional type of deck, this is the term used to describe the type of deck that will attack an opponents library making them discard all of their cards until they lose. The term mill is also used in slang as an verb to describe the action of cards being moved from the library to the graveyard.

Tribal- A term to describe a deck that focuses on a singular creature type, such as Goblin, or Elves. There are many "tribes" of creatures that exist within the game of Magic, so there exist many possibilities for various tribal decks.

Burn Deck- This is a type of deck that is focused solely on doing damage to an opponent directly with spells, rather than through creatures. As the name implies, this is largely based around Magic spells that have to do with fire, and lightning.

Combo Deck- This is a way to describe a deck type that focuses on a singular purpose of playing two or more cards together in conjunction with each other to perform a specific action that will win the game. If this criteria is not met than the player's deck will fail.

Rogue- This basically describes any kind of deck that utilizes techniques or cards that are not popular. Rogue decks are typically decks that feature one or two cards that are more Johnny in style (pulling from some previous slang already used).

Now that we have covered some of the basics and fundamentals that Magic players live with whenever they are playing and discussing Magic, let us delve deeper into the world of Magic and look at some of the more conversational slang that occurs amongst players while they are playing the game. The game of Magic, is a game full of conversation. In that, it is a very social game, and through those social gatherings a common usage of slang is formulated and unintentionally born. Many of the words are based on acronyms, or shortening words. In some instances combining words, or drawing reference to pop-culture. Whatever their origins, they become standard fare and spread like wild fire throughout local playgroups, the internet, and beyond.

One of my personal favorites is: Board-wipe. This odd sounding phrase is actually quite literal, as it defines a cleaning up of the battlefield of creatures and/or other permanents that are in play. There are many cards that produce said effect and are quite popular in decks that fit within the control-style scheme. Conversely people who are playing the aggro-style theme would feel quite adverse to a card producing board-wiping effects on the game battlefield.

Scoop- This is another of my favorites, as this is also quite literal in that it describes the act of a playing taking all of his cards, with the obligatory cussing or grumbling, off of the battlefield and back to their hand to re-shuffle prematurely. The act of conceding, in other words. While I myself do employ this tactic from time to time, I am not the connoisseur of this that some people are.

Popping, Cracking, Sacking- These are all rather interchangeable for use when using a fetch lands ability to sacrifice itself in order to search your library for a land. I try not to use the same one over and over, and I always emphasize the word while I am doing it to whoever I am playing against. It adds a different dimension to an otherwise rather mundane act.

Chump Block- this quaint little term is used to describe the act of one player defending an attack with a weak creature, to prevent being damaged by a massive creature controlled by the opponent. The creature dies, but your own life is saved...temporarily.

Dead Draw- this is simply the act of drawing a card into your hand, to find that it is a completely useless card within the context of the game that is currently being played.

Top Decking- this is another draw related phrase that is used when a player has no cards in their hand, and they must rely on luck-of-the-draw to get the cards they need each turn.

Playset- this term is describing someone having four copies of one card. In a Magic deck, the maximum amount of a single spell that can legally be played in a deck is four. When four copies are owned by a player that is considered having a playset of that card.

Pop or Go Off- this phrase is referring to a deck that relies on a particular combo in order to win the game. A player would say that once their combo "goes off" they will win the game.

WinCon- this is simply an abbreviated version of winning condition, usually meant to describe what it would take for a particular deck to win within a certain set of constraints.

Tilt or On Tilt- this is used to describe the act of a player making a bad decision, or rash decision because of them being upset with regard to the game being played.

To the Face- this is a phrase used exclusively when a player casts a spell that does damage directly to an opposing player. It is pretty much mandatory that it be said, and possibly spit in their face when pronouncing it to if possible to rub salt in the wound.

Ball Hit- this phrase would be used any time that you incur damage as a result of something you do to yourself. The pain lands are a wonderful example of something that you are doing, that causes yourself damage. This would be an appropriate time to say it.

Snape Smash, or simply Smash- would be the act of destroying anything directly. There are many spells that denote that a particular target can simply be destroyed and aggressively announcing that you are doing so is a good way to win lots of friends.

Jace-Down- this is a reference to the Planeswalker named Jace Beleren, who is very powerful. When people use his abilities it removes some of his loyalty which is why people have appropriated his name in usage with the loss of loyalty. I think this could eventually be used with all Planeswalkers.

Pro or Prot or COP- these are all referring to a player having an ability to protect themselves against a particular type of color or damage. There are many sources that this can be gained from but the usage remains the same throughout.

Tims- this refers to an older card named Prodigal Sorcerer, but is still appropriated today when talking about any creature spell that when in play can deal direct damage to an opposing player. The name was originally taken from Monty Python's movie Quest for the Holy Grail.

Jank- this refers to odd cards that seem terrible when reading them, and seem terrible when playing them.

Hardcast- this is a term to describe the act of paying a cost entire converted mana cost, which on every spell is listed in the upper right-hand corner.

Bounce- this is a term used to describe the act of playing a spell that returns a card to a player's hand, where it could be conceivably re-played at a later time.

Broken- this term is typically used when describing a card that by itself seems ridiculously overpower, or a combination of cards that when played together seem too powerful and not in the least way fun at all.

Proxy- this is when the use of a placeholder card, representing a different card, is used in a deck. This could be done when playtesting ideas, or when playing a deck that has valuable cards in it that could otherwise be damaged or devalued through physical play.

Splash- this refers to players building decks with multiple mana colors present in the decks. If a deck is primarily one color but contains a small amount of another color, this would be considered splashing the secondary color into the deck.

Tutor- this term is describing an action of a player casting a spell or using an ability that allows the searching of their library for a particular spell.

This is certainly not a comprehensive list, nor is it meant to be. I do not even know if the ultimate Magic Lexicon of Slang words exists. What I do know is that if you were to read this and become familiar with some of the terms you could certainly read through a blog such as this one and have a much clearer idea of what is being written about.

Or maybe not.

Either way, it is certainly a fun exercise to wade through the dynamic world of slang within a sub-culture that exists throughout the world.

A special thanks goes out to all the members of the website Tapped Out, and especially Sir Caley: www. tappedout.net
They were tremendously helpful in coming up with familiar slang terms I knew about but would not have otherwise remembered. A second thanks goes out to Wizards of the Coast for providing the community with such gems as Timmy, Johnny and Spike.

Enjoy.

Wednesday, March 16, 2011

Commemorating 100th Game for Don


Congratulations Don! You played your 100th game on Saturday in the pit FFA's against Snape and Xiao on Saturday.

From here on out each win that you accumulate will remove exactly one card from this girl's dress.

I believe it looks like they are attached by yarn should it shouldn't be to hard to yank them off.




Matt and Xiao are on their way to their 100th games as well, so brainstorm ways of celebrating theme commemorative experiences.

I think for Matt we should get him a box of new cards and make him open it at a Starbucks all by himself.

Thoughts?

The 25th Recap of Events




Saturday saw some fun format of Magic being played as we played quite a bit of free for all, and we also played some Prismatic as well, which is a change of pace from the ordinary multiplayer games.

Saturday we had a nice turnout as Don, Xiao, Snape, Paul and Halo were all in attendance to start the night off.

There were a lot of games played but the most fun on Saturday was surely the Prismatic game. If not familiar, this is a game where five players each play one of the colors of Magic. The decks played must be only that color. The five players sit in accordance to the order of the orbs, as seen on the back of a Magic card. Each orb has two orbs across from it that are that color's enemy colors. In the prismatic game, the object of the game is to kill both of your enemy colors before anyone else kills their enemy colors. Easier said than done.
In our game on Saturday, Paul sat in the white position, Xiao in blue position, I sat in black position, Snape sat in red position and Don sat in green position.
As the game got going Paul got out to an early start only to see his position weaken when Snape blasted his creature into nothingness with burn. Paul retreated back to his hand, and allowed other people to incur the wrath of Snape, while he collected card advantage in his hand. Xiao was content to throw a counter out here and there, but most of the action settled on Don and me. Don was aggressively playing cards and getting ramp built up, while I was trying to kill everything Don had. By turn 6 I had board presence with 2 Royal Assassins, who were eager to kill off anything Don tapped, which was many things each turn with all of the mana he was trying to generate for his Eldrazi spells. While I wasn't purposely trying to target Don, both he and Paul were the colors I had to kill and Paul was not posing a threat, and Don was specifically targeting me with his attacks so I had to counter. Early on Don attacked me with a Eldrazi causing me to sacrifice some much need land, but I kept me Royal Assassins for "blocking" and kept the pressure off as much as I could. Snape proved to be my worst enemy of all, as most of the damaging moves he made were game-crippling for me and no one else. One would expect that as Blue and White were his enemy colors, he would have been content on killing and disrupting their plans, and actions. Instead the only person throughout the entire match that killed off any of my creatures was Snape. Which wouldn't have been as frustrating as it actually was had other people had creatures out when he chose to play board-sweeping burn spells. Maybe it was just confusion. Or maybe he was wearing Pabst goggles.
Around about the time I was losing yet another wave of creatures to Snape and his burn, I was nodding to Paul across the table that I knew who would win the match, and Paul knowingly nodded his head towards Xiao, to which I slowly nodded.
Assessing the situation, and the events as they transpired had seen my board presence thwarted at each turn by Don and Snape, and Paul was not able to do much, while Xiao was slowly building up a nice army of land to be able to play his Platinum Angel, which we knew was coming. It was the moment he played Whispersilk cloak, that I understood what the game would amount to.
Many....many...many turns later Snape, and Don were both dead, and Paul and I were left alive trying to figure out if there was something we could have done to prevent the inevitable, but there was not.
So, a brief history of our Prismatic game boils down to Paul winning the first one playing Blue, Snape winning the second match playing Red, and Xiao winning the third playing Blue. It almost makes me want to play a mono colored Blue deck for the next Prismatic game, although...I just can't seem to condone that for myself. I like Black and White far too much to stray away into uncharted territories.

After we finished up the Prismatic game, we split up having three people play a FFA game, and two people playing heads-up, best of three. We rolled for original seat positions and then started. The idea was that the winner of the heads-up game would stay in their seat playing the winner of the FFA game, and the loser of the heads-up game would move into the FFA game, which became known throughout the evening as the Magic Mosh Pit. Paul was stymied by the format at first until it dawned on him what exactly we were doing, in a moment of clarity. Paul did spend a good amount of time playing at the heads-up table against various challengers, and Snape was a little bit frustrated during the FFA games when he could not get a win to save his own life, and the games that started well for him saw him ganged up on by the opponents as a mutual threat. It was a bit funny for me specifically because I like seeing someone else experience the usual treatment I get within the FFA format. A taste of their own medicine, as it were. (I'll have a good example of this to share from the Monday night games, to be certain).

Overall for Saturday evening Paul seemed to be the most dominant, as he was seeing some extremely good draw from his decks, for some good solid wins.

For a note of personal glory I was able to face Paul with my Vampirehouse-5 deck, against his Giddy Up deck for a re-match of last week where in brutal fashion he smash those white knights down my vampires throats. This week I was able to redeem myself and give him a nice dose of Vampire lovin' with a little help from Paul's new BFF: Gatekeeper of Malakir, which in a nice serendipitous fashion I would get in my hand when I needed them, but wasn't hoping for them.

On Monday we were pleased to see Matt, with many new deck creations! and Chris stop by Paul's to join in some nice Magic melee.

Since each of the games were logged, I will give a brief synopsis of each:

The first was a 3-way FFA with Chris playing U/W, Halo playing mono-U, and Paul playing mono-W. Paul was victorious with the quicker deck, and a nice helping of battlecry bonus damage for the win.

In a heads-up game Chris was playing his new G/W infect deck against Paul's mono-W Giddy Up and got slapped around, watching Paul take the match 2-0.

Chris then faced up against Matt, playing his R/W Red Cross deck, while playing his own mono-R Face Destroyer and winning the match 2-1.

Then in a 4-way FFA game I was able to eek out victory with my B/W Tale of Two Mimics, over Chris's mono-G Eldrazi deck, Matt's U/B Hematoma, and Paul's mono-G Mana Whore Eldrazi deck.

In a second 4-way FFA game, I watched by idly as Matt and Chris both beat my ass down rendering me useless with my Tale of Two Mimics. Matt was playing his mono-R artifact deck, and Chris was still playing the mono-G Eldrazi deck. Paul won the match with his mono-G Mana Whore deck, letting the other two focus all of their attacks and enery on me, while he built of land and resources to spit out Emrakul, the Aeons Torn. The game was notable for me as it was the first time that I had lost, with that deck in a 4-way FFA game. I had no chance. The bad blood was still in everyone's mouth from the previous game. I should never again play the same deck in a 4-way FFA back to back.

Matt played his G/B Vampire deck True Blood against my R/B Vampire deck Vampirehouse-5 and I took both games due to overwhelming creature power from a Blade of the Bloodchief.

Matt and I also played a match with his Artifact deck against my U/B One Day War infect deck where I was able to ping him for Poison counters with Phyrexian Crusaders aplenty.

Chris and Paul matched up with the mono-R Face Destroyer getting destroyed by Paul's R/B Rotten Leftovers, where Kiln Fiends and Ob-Nixilis are the flavors of the day for his leftovers.

After Chris left a 3-way FFA ensued where I played U/W control, Matt played his mono-R haste deck, and Paul played R/W land destruction/damage prevention. I had shit luck and didn't draw a single Luminarch Ascension the whole game, which left me on permanent defense, as the only creatures I put out were promptly lightning bolted by Paul. I promptly scooped my cards in disgust and frustration as soon as Paul play armageddon. Matt spent the whole game attacking me, which pretty much just forced me to use resources and make stupid decisions allowing Paul to sit back and watch. It's like Magic played as The Scarlett Letter.

The next 3-way FFA Paul won in a see-saw battle with his mono-W Giddy Up deck against my R/B Vampires and Matt's mono-R haste deck. Every advantage I gained against Paul was promptly taken away by Matt who certainly had it in for me all night, as he was my kryptonite for the evening.

To end the night Paul and I played another heads-up match where he was out for revenge from Saturday with his white knights against my vampires. The first game saw me get advantage on Paul early, and he spooged guard duty's all over my creatures only to see me get a Malakir Bloodwitch out on the field effectively rendering his spells and creatures useless. He scooped with no answer. The second game was a bit closer with a Student of Warfare out early and deemed indestructible by a Knight Exemplar on turn 3. Luckily I was able to come back on turn four with a Burst Lightning to kill of the Knight Exemplar leaving the student vulnerable. I played a Gatekeeper of Malakir (kicked) to kill it off and shift the tide of the game, while I still had 11 health points left. I bolstered my position on turn five with Anowon, the Ruin Sage and then drew a Malakir Bloodwitch to seal fate.

We decided to play one last match where I played Parody of Parity, and he played Rotten Leftovers. The first game I had him on the ropes and was ready on turn 5 to come over for the last poison counters, but his kiln fiend, came over on turn four for the full 20 damage in one turn leaving me shocked and impressed at the same time. He stole the game right out from under me. The second game I had to mulligan down twice to get land and still drew poorly, and Paul capitalized on the advantage playing Kiln fiend aggressively and forcing me to chump with my creatures to block and kill it. Ob-Nixilis came out and a turn later with the help of an Oracle of Mul Daya I saw the demon pump up drastically, and drain my life. I waited until he attacked to play condemn, but Paul had his own trick up his sleeve and cast fling on top of the stack in response to my condemn ending me again with a surprise. It was the best win of the night for Paul.



In other news, the photo at the top of this post is actual Magic art that is on display at the Wizards Cupboard in Tampa Bay, Florida. I can't believe people do stuff like that to their Magic cards.

Wednesday, March 9, 2011

Slaughterhouse Saturday


Magic is full contact.

Magic can leave scars.

Magic will steal your memory.

And give you new ones altogether.

The basement was cold.

The whiskey was warm.

Cigarettes in dark alleys

Navigating narrow steps without light.

Wall. Smash. Concussion.





There was Magic played as well, though somehow that seems secondary.

Friday, March 4, 2011

Magic (Monday) Recap #24 Part 2

Sometimes I just do not have the words to express what I think about something. This mock Magic card is one of those things.

Although it does somehow fit in with the theme of Part 2 of Recap #24! So hurray for that.

As I have gotten older I have found that I know what to expect from life most of the time. I can remember being younger and seeing the world through a different lens, where many things were still mysterious or foreign. I can remember anticipating certain events or dates, like birthdays or grandparents visiting. The feeling was so intense that it nearly felt like it was physically affecting me. Nowadays anticipating something usually means that I am in charge or preparing and coordinating and the physical nature of it affects me in the form of a headache or heartburn. That may just be what happens when you have kids too.
The point is that somewhere in our pasts we can all remember the feeling of laying in bed trying to sleep the night before a big event. Laying there in bed, eyes wide open and heart racing. It was maddening and exhilarating. Then we grow old and decrepit emotionally and we steel ourselves from such trivial emotions...mostly.
When Chris first purchased the case of boxes for the new Mirradin Besieged I was excited to get my hands on the new set and dig into it for tweaking and building a new deck. Then weeks passed by and we were looking for a date when all of us could meet up and tear into the boxes and trade cards and possibly draft. That day was hard to decide on as schedules were constantly in flux from week to week.
The day finally came when all of us could meet to pay Chris our portion and tear into the case. I was still at work when the opening of cards began. I received a single text from Paul informing me that one of the packs he opened had a Tezzeret, Agent of Bolas in it.
I lost focus on the task in front of me, and quickly made up some lame excuse as to why I needed to leave in 15 minutes to my co-workers, who seemed disinterested in my, lame excuse and began finishing up as much work as I could in as little time as possible. A sudden feeling had come over me. I felt a bit out of breath, and flushed with excitement. My mind kept losing focus and wandering. Then I was in my car and driving as fast as I could legally drive and feel "responsible" down the freeway and through the neighborhoods towards Paul's. It hit me that I was boiling over with excitement. Normally when a new set comes out I will buy a box to little fanfare. I will take it home and tear into it and set aside the rares and cards that I know I will use in decks. Then I will organize the colors and store the excess away. The case was different. It was the first time we were buying a large amount of cards as a group and it felt unifying and satisfying to see that corner turned. When I arrived I was happy to see Snape absorbed in some complicated organization process hardly able to take himself away from it.

The first two games of the night I was playing against Matt, and could hardly focus on the game, as I was half paying attention to opening packs and separating the rares and cards that I would use. I was playing my blue and white Luminarch Ascension based deck against his mono black kill deck, and I would simply get an ascension out and play fog cards until the quest was powered up. The games both ended in my pumping out an absurd amount of angels and flying over for victory.

As we set aside the mythic rares that we opened, we realized soon that we had 5 Tezzeret, Agent of Bolas cards we had acquired from the case, along with hero of bladehold and hero of Oxid Ridge, a Blightsteel Colossus, a Thrun, the Last Troll, Glissa the Traitor. The pool of mythics was looking nice, and the prize pool for the draft day was sweeter than ever. I still haven't heard from Don what mythic rares he pulled from the box. And we still have 1 box unopened! I cannot wait to draft it.

Paul and I played two matches against each other where in the first match I was having all the luck and Paul was having no luck and had to mulligan so many times it became nearly ludicrous for him to continue.
In the second match things somehow flipped and I became the one who could not draw land in my opening hand. I mulligan again and again only to find no land until I have four cards. Two lands and two spells. I do not feel good when I don't draw a land in my first three draws. I get mana screwed and he destroys my dual land promptly causing my scoop and frustration. It was as if we really did not play each other, only played our decks which were being difficult and unruly.

I played against Snapes elf deck with my new prototype artifact deck featuring Tezzeret and Knowledge Pool. It is a work in progress, and it was a little slow to start, especially against a quick-hitting elf deck but I managed to stave of defeat and overwhelm in game one. In game two Snape proved to quick for my deck and though I fought it off as best I could I could not pull off a repeat of game one. All in all I was pleased with the progress, but I need some modification and more Tezzeret to make the deck better. Snape probably would like to see less of it! Especially Knowledge Pool. The Shimmer Myrs did their job in the game I won, getting out the pool and allowing me access to the pool quicker than my opponent each time a spell playing.

Paul played against Matt with his deck 'Rape' which features Braids, Cabal Minion. The crazy chick at the bar that Sam always used to take home. Or was that Trevor? Anyway, now she is a crazy Cabal Minion and she makes you sacrifice shit when you don't want to, which is why I guess Rape is an appropriate name. I am working on 'Mace' the preventative answer to 'Rape' but it will be some time before I have the necessary cards. Matt had the look on his face of someone who had been sexually brutalized and Paul seemed pleased. It was only fitting that the second match that they played Matt was able to win back some dignity after the beat down from Rape and stick it to Paul a couple of times for playing such a ridiculously powerful deck against a newer player.

This is the same staul-Paul who we know and love for playing his stasis deck during multiplayer games, which lock the game down on turn four. Causing many minutes of tapped lands and creatures. If I had a chaos orb, I would rip it up and drop all the pieces onto stasis.
This is the same Paul who played his Tendril of Agony deck "Testicles of Agony (neutered) against Izzy the first time that Izzy played with us! Of course Izzy never came back again after that. Which is sad and funny simultaneously!

Then Paul, Snape and I all played multiplayer FFA games until we could no longer stand it. The first game I played 'A Tale of Two Mimics' and was surprised to see Paul play a Mimic vat with his white knight deck 'Giddy Up'. Snape played his 'We Are Legion' and the tide turned in my favor when I was able to imprint 'Fleshbag Marauder onto my vat. No one was allowed to have creatures after than and then no one was allowed to win but me either.

The next game saw me getting annihilated by Paul early on with his Rape deck. Even after I played Inquisition of Kozilek turn one I could not stop his whole hand from playing and since his whole hand was aimed at me I was soon top-decking and had nothing to show for it in board presence. I whined and pouted about Paul playing his vintage deck against my standard type-2 deck, and threatened to stage a coup on recording the game officially, but in the end I followed through on nothing. Snape won the game anyway. It's funny how worried Paul and I are about one another in FFA games because we will automatically go for each others throats despite the odds of other people attacking us with our pants down. Surprisingly both Paul and I still have a fair amount of FFA wins, so some sort of strategy behind the madness seems to be working.

In the final game of FFA I played my vampire deck, and I got rolling with it early on. I got one creature out early with a blade of the bloodchief and before I knew it I had a 13/13 powered vampire and I was ready to beat some skulls in. Snape had a lot of deathtouch basilisks out but I was able to make pudding out of them with Gatekeeper of Malakir, and some unintentional help from Paul. No one had an answer for my super charged vampire, and I was able to walk away victorious.

Thanks again to all who are participating in the draft, and who chipped in on the case!

A special thanks goes out to Chris for taking the initiative in buying the case and spotting everyone the money ahead of time and hoping to get paid back promptly! Very brave indeed!

Thursday, March 3, 2011

Magic (Saturday) Recap #24 - PART 1






























(I found this image when I googled, 'Mimic Vat')

Magic is a very fluid game. There is not one way of playing it that rises above the rest, and defines the game as the way of playing it.
Take for instance Saturday. Paul was out of town, so Don was hosting as the interim Snape's apartment. We were expecting a turnout roughly the size of the previous Saturday; instead we were surprised to find that it would only be myself and Don playing. If we were playing Baseball, that would have been the end of the fun right then and there, but with Magic we were able to play, just the two of us, for quite a few hours with competitive back and forth games.

Let's get right to the action!

The night started out with Don bringing out his deck that dominated the scene last week 'When Elves Attack' which features a lot of elves, sun titans and mimic vats, along with some mana ramping and a few planeswalker friends.
Don was matched up against my vampire themed deck 'Vampirehouse-5'. I had retooled the deck from the previous week after getting smacked down by Paul's white knight deck. My deck now splashes red give me access to lightning bolt, burst lightning, and mark of mutiny. The creature base was reconfigured to feature more spot removal and direct damage with some new faces added to the mix, and some old friends leaving to do bigger and better things. Sorry Vampire Lacerator.
The first match saw me jump out quickly in game one with a vampire board presence, and a blade of the bloodchief. Don dropped some elves, and a blinding mage, but by turn 6 I was coming across for lethal damage.
Game two saw me throw a blade of the bloodchief out first thing. Later it was attached to a captivating vampire. Soon after that I was bringing out the Viscera Seer and sacrificing my friends and giving my vampire a lot of extra power which was eating away at Don's life. Whenever Don had a creature out it seemed that I had a quick answer for it. Game two ended two turns longer than the first game, but still in my favor. Much to my delight, I did not see a single Mimic Vat the whole first match.

After the dust settled we reshuffled and started a second match. I was eager to keep my luck rolling so I continued to play the vampires. Don was either a glutton for punishment, or eager to redeem himself, and continued to play his green and white Mimic Vat based deck.

The second match saw Don with a bit more of a board presence to begin with as he ramped into a poisonous elf early on, but my dark tutelage was helping me get card advantage while he was busy poisoning my for a few turns. By that time I had out my third captivating vampire and Kalastria Highborn as well. The game was on a see-saw, until I was I top-decked a Gatekeeper of Malakir which opened up some room for me to get through. Once I put Anowon, the Ruin Sage out it was all but over for game one.
Game two saw me out on the board with creatures pacing Don's elves. Nobody attacked, but then I got my blade of the bloodchief out again, and started going after Don trying to force him to chump block. He did not, but then my lightning bolt saw to it that his creature made it into the graveyard for me, giving my creature some nice bonuses. The blade of the bloodchief was promptly naturalized, but my board presence remained strong. Don saw his first Mimic Vat at the twilight of his life points, but did not get the draw to combat the vampire onslaught.

With enough of the Mimic Vat deck getting beat Don pulled out his black and red direct damage deck: 'Fire and Brimstone'
I kept with my vampire deck, and we found that suddenly we were playing mirrored colors. In game one I was lucky to get one of my blade of the bloodchief cards out early again. It continued to be a different maker, and Don no longer had a supply of naturalizes to get rid of it. I waded through Prodigal Pyromancers and Brimstone Mages to get to victory, but not before succumbing to many a lightning bolt, and the occasional ping from a pyromancer.
Game 2 played out very similar, but we Don striking heavily in the early game with lots of direct damage. Later I was able to gain some back with Vampire Nighthawks, and Kalastria Highborn, and then had the game thoroughly in hand.

After six victories in a row with my newly remodeled vampire deck I was thinking that I must have been some sort of deck building demi-god in the past week to have created something so powerful. I was scared to continue playing it so I put it away for the rest of the night.

So next Don brought out his new mono-green deck 'Force of Nature'. It does not feature Force of Nature, although it has plenty of other big bad dudes going on.
I played my Pyromancer Ascension deck, which was former an extended legal deck, but had recently been overhauled to be legal in standard play.

We started game one of the match and it began poorly. I was quick to get pyromancers ascension out, but Don was quick to let me pump it up, and tap myself dry before naturalizing it. Naturalize, my mortal enemy! I never recovered as Don swarmed in with Garruk's Packleader, for the kill.
Game two saw me feebly attempting to control and bounce Don into submission but he was drawing too strong, and eventually got ahead of me in creatures, and then soon life, and when I couldn't seem to draw a pyromancer's ascension if my life depended on it (and it did!) I was brought down again in short order by giant swings by Don's creatures.

Also eager for punishment I opted to play my deck again in a match and Don's obliged by playing his mono-green again. I was certain I had had bad luck, and I could turn it around. I was wrong.
Game one saw me cower in the face of more naturalizes and more Garruk's Packleader and more death for me.
Game two saw me finally get a Pryomancer's ascension activated and I chanced playing Call to Mind to retrieve my counterspells, but it was one turn to late and while I was tapped out Don played a creature I would have no answer for. Pelakka Wurm. My new mortal enemy! The creature stole all hope from me and my only play to save myself was to bounce the creature. I waited to counter it, but Don naturalized my ascension, which I only had a mana leak for, which was useless with how much land he had available. Soon he had enough land to cast the creature and stay out of range from my mana leak. I really wished I had Flashfreezes sideboarded.
Minutes later I was dead, and Don was feeling much better about the evening.

Next Don and I battled Mimic Vat against Mimic Vat. This battle was epic. Both games Don won taking the match, and his natualizes were just to good for me to keep up with especially when he was backing up his Mimic Vats with a Sun Titan. The tide of the game swept back and forth with Don taking control of the field only to see a Black Sun's Zenith or Day of Judgment destroy everything and then I put out my own Sun Titan, to grab a Mimic Vat. Then more naturalize. The both games lasted so long that we had nearly decked ourselves. After the games were over we both had to stand up and stretch and take a break before jumping back into the game.

So after 12 games I had won six, only to watch Don win the next six. What a strange evening!

After the break Don pulled out his 'Force of Nature' again and I grabbed my 'Parity of Parody' deck which as some of you have become familiar with, is focused on poisoning you with pumped up artifact creatures that you may not be able to prevent. With the release of Mirrodin Besieged the deck is even more fleshed out and possibly more powerful than it had been.
Game one saw Don creeping in for some early damage only to see me drop a tempered steel enchantment on turn three and turn four, with no creatures out. Then on turn 5 I dropped a Necropede (pronounced Necropenis) and suddenly had a 5/5 infect out. Don was thinking, "no bueno." On turn six with Don's threat diminished I dropped an armored ascension on my necropenis and suddenly it was a 10/10 creature that was flying over for the win.
Game two saw a similar beginning with tempered steels leading into a Plague Myr and a Necropenis. Then I drew an armored ascension on turn five and dropped it on necropenis, and came over for the win.

The next match was my Mill-kill deck based around Bloodchief Ascension, and Don's 'Fire and Brimstone'.
Game one was put into control quickly when I got a turn one ascension out, and then a turn two ascension. On turn 4 I had them both pumped with a turn three necrogen censer and a lightning bolt. On turn 5 I had a Tome Scour, and the game was over.
Game two saw me searching my deck frantically for my bloodchief ascension, which had just come so easily in game one. I cast sign in blood on myself twice, and I had a dark tutelage running, and nothing was giving me my card. Soon I was doing more damage to myself than I could handle, and Don was creeping in with direct damage with lightning bolts and pyromancers. Without the engine to run my deck, I was a sitting duck.
Game three I sideboarded heavily using land enchantments and Wrexial, the Risen Deep. The second turn I put a spreading seas onto his swamp leaving it useless. He played a turn 2 mountain which I responded to on turn 3 by playing contaminated ground on it. Don was befuddled. "You turned my swamp into an island, and then my mountain into a swamp?" Yes I did. Yes I did. I turned his next mountain into a swamp as well with another contaminated ground and added a bloodchief ascension to the field. Soon he was forced to tap his land and set off my ascension, and then I milled him when he searched his library with a surprise archive trap.
The final match we play I brought out my previously defeated Mimic Vat based deck and he played his 'Force of Nature' against it.
Game one saw me Baneslayer and Skinrender my way to victory.
Game two was more of a slog, and Don seemed to have answers and defenses for everything to start with. Then I was able to destroy a Pelakka wurm and put it on the Mimic Vat and that was the end for Don. Killed by his own Pelakka wurm, which seemed fitting in a way since he had killed me earlier with my own Massacre Wurm.

The was the end of Saturday. It was an epic night.

The game of the night was game two of "When Elves Attack" against "A Tale of Two Mimics" where we almost decked ourselves and finally Don stole a Massacre Wurm from me onto his vat, and slowly killed me with it.

Stay tuned in for part 2 (Monday)...